← All work

Co-founded product / Product initiative

Building games, communities, and the systems behind them.

Game systems and backend workflows, technical direction, and distributed-team delivery.

My role
Co-Founder & CEO · Technical leadership
Period
Apr 2025 — Sep 2026
Key technologies
Telegram Mini Apps · Backend systems · TON integration · Heuristic anti-cheat
MOMIS Studio07 / SYSTEMS
Product / Engineering / CommunityConcept illustration

01 / Context

The problem.

A competitive gaming product needs engineering, fair-play mechanisms, iteration, and contributor coordination — not just individual games.

02 / My contribution

What I built.

I co-founded MOMIS and led product strategy and technical development, including early mini-games, gameplay systems, backend integration, and heuristic anti-cheat. I coordinated a distributed team and translated roadmaps into releases.

03 / Approach

Engineering decisions.

  1. Connect behavior with integrity

    Gameplay timing, behavioral rules, and anomaly signals were used to identify suspicious activity.

  2. Follow the product lifecycle

    Work spanned concepts, architecture, implementation, testing, releases, and community feedback.

  3. Coordinate distributed delivery

    Technical planning and stakeholder coordination connected contributor work with product priorities.

04 / Outcome & context

What this work shows.

Hands-on technical ownership across product development and team coordination: early games, backend integration, fair-play mechanisms, and roadmap execution with distributed contributors.

Leadership and engineering connect through concrete decisions and completed product work.

Industry project / The cover is a concept illustration. This case study focuses on my contribution and system-level decisions.

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